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Note the pluses and minuses of each player type. Parties can be dispersed and re-formed even in the middle of saved games, before loading a game. Up to 20 characters can be created and stored at the same time, and parties can be formed by selecting four characters from that roster. No attribute can have less than 5 points or more than 25 points. Distribute 50 points between the four attributes.Assign the character a name, maximum of 13 letters.Select an empty spot from the character roster.When creating a new character, the following steps have to be done (See Gameplay for more a detailed description): RIGHT: characters with offensive spells (black).LEFT: characters with healing spells (white).BOTTOM: characters with great magic abilities.TOP: characters with no magic abilities.The character class triangle (below) summarizes the characters according to their attributes: The letters in the Steal and Magic columns have been introduced here following the same logic. In alphabetical order, weapons and armors go from weakest to strongest. In the Best Weapon and Best Armor columns, the letters correspond to the armors in the game menus/commands. The following diagram and table shows the characteristics of each profession. Each class is influenced by the four primary classes (Fighter, Cleric, Wizard, and Thief), either entirely by one, or partially by multiple classes.
#Ultima iii classes plus#
Different professions allow for different restrictions on weapons and armor, plus other special characteristics. Ultima III allows the player to choose from eleven professions for each character. Each shrine raises a specific attribute, and each multiple of 100 gold donated will raise the respective attribute by one point. The following table shows the maximum values each race can have in each of the four attributes:Īttributes are gained by going to Ambrosia and donating at the Shrines of Truth. Strength modifies the damage done by a character Dexterity changes a character's chance to hit and avoid attacks and traps Intelligence and Wisdom affect the magic points, either for sorcerer or priest spells, respectively. The race a character has affect the maximum value each of the attributes can be raised to. After level 25, there is no effect for getting more experience or reaching further levels.Ĭharacters in this game have four attributes or stats: strength, dexterity, intelligence and wisdom. Only after getting the Mark of Kings will he advance up to level 25. However, Lord British will only advance players to level 5. Lord British will increase the maximum health points for a character to (100*current level) plus 50. Levels are given by Lord British after gaining enough experience points. One hundred experience points (xp) are needed to go up one level. Experience is obtained by killing monsters. For more about magic, see the Magic page.Įxperience and levels are only useful to determine the maximum number of health points a character has, for the first time in the Ultima series. There are two types of magic in the game: sorcerer spells and priest spells, each having sixteen spells. In the game, the only limitation to cast a spell is to have enough magic points to cast it. Even though the documentation mentions reagents, that is only background information. Characters have health points that determine the maximum number of damage they can receive, and magic points, that determine the spells they can cast.